Rome II API Reference
This is an automated API reference generated from the engine dump logs for Rome II.
Table of Contents
- BUILDING_LIST_SCRIPT_INTERFACE
- BUILDING_SCRIPT_INTERFACE
- CAMPAIGN_AI_SCRIPT_INTERFACE
- CAMPAIGN_MISSION_SCRIPT_INTERFACE
- CAMPAIGN_POLITICS_SCRIPT_INTERFACE
- CHARACTER_LIST_SCRIPT_INTERFACE
- CHARACTER_SCRIPT_INTERFACE
- FACTION_LIST_SCRIPT_INTERFACE
- FACTION_SCRIPT_INTERFACE
- GAME
- GARRISON_RESIDENCE_SCRIPT_INTERFACE
- MILITARY_FORCE_LIST_SCRIPT_INTERFACE
- MILITARY_FORCE_SCRIPT_INTERFACE
- MODEL_SCRIPT_INTERFACE
- NULL_SCRIPT_INTERFACE
- PENDING_BATTLE_SCRIPT_INTERFACE
- REGION_LIST_SCRIPT_INTERFACE
- REGION_MANAGER_SCRIPT_INTERFACE
- REGION_SCRIPT_INTERFACE
- SETTLEMENT_SCRIPT_INTERFACE
- SLOT_LIST_SCRIPT_INTERFACE
- SLOT_SCRIPT_INTERFACE
- UIComponent
- UNIT_LIST_SCRIPT_INTERFACE
- UNIT_SCRIPT_INTERFACE
- WORLD_SCRIPT_INTERFACE
BUILDING_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
is_empty |
item_at |
new |
num_items |
BUILDING_SCRIPT_INTERFACE
| Function Name |
|---|
chain |
faction |
model |
name |
new |
region |
slot |
superchain |
CAMPAIGN_AI_SCRIPT_INTERFACE
| Function Name |
|---|
new |
strategic_stance_between_factions |
strategic_stance_between_factions_available |
strategic_stance_between_factions_is_being_blocked |
strategic_stance_between_factions_is_being_blocked_until |
strategic_stance_between_factions_promotion_current_level |
strategic_stance_between_factions_promotion_end_level |
strategic_stance_between_factions_promotion_end_round |
strategic_stance_between_factions_promotion_is_active |
strategic_stance_between_factions_promotion_or_blocking_is_set |
strategic_stance_between_factions_promotion_start_level |
strategic_stance_between_factions_promotion_start_round |
CAMPAIGN_MISSION_SCRIPT_INTERFACE
| Function Name |
|---|
model |
new |
CAMPAIGN_POLITICS_SCRIPT_INTERFACE
| Function Name |
|---|
get_current_politics_government_type |
get_parties |
government_type_key |
new |
state_changed |
CHARACTER_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
is_empty |
item_at |
new |
num_items |
CHARACTER_SCRIPT_INTERFACE
| Function Name |
|---|
action_points_per_turn |
action_points_remaining_percent |
age |
battles_fought |
battles_won |
body_guard_casulties |
character_type |
cqi |
defensive_ambush_battles_fought |
defensive_ambush_battles_won |
defensive_battles_fought |
defensive_battles_won |
defensive_naval_battles_fought |
defensive_naval_battles_won |
defensive_sieges_fought |
defensive_sieges_won |
display_position_x |
display_position_y |
faction |
forename |
fought_in_battle |
garrison_residence |
get_forename |
get_political_party_id |
get_surname |
has_ancillary |
has_garrison_residence |
has_military_force |
has_recruited_mercenaries |
has_region |
has_skill |
has_spouse |
has_trait |
in_port |
in_settlement |
is_ambushing |
is_besieging |
is_blockading |
is_carrying_troops |
is_deployed |
is_embedded_in_military_force |
is_faction_leader |
is_hidden |
is_male |
is_polititian |
logical_position_x |
logical_position_y |
military_force |
model |
new |
number_of_traits |
offensive_ambush_battles_fought |
offensive_ambush_battles_won |
offensive_battles_fought |
offensive_battles_won |
offensive_naval_battles_fought |
offensive_naval_battles_won |
offensive_sieges_fought |
offensive_sieges_won |
percentage_of_own_alliance_killed |
performed_action_this_turn |
rank |
region |
routed_in_battle |
spouse |
surname |
trait_level |
trait_points |
turns_at_sea |
turns_in_enemy_regions |
turns_in_own_regions |
turns_without_battle_in_home_lands |
won_battle |
FACTION_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
is_empty |
item_at |
new |
num_items |
FACTION_SCRIPT_INTERFACE
| Function Name |
|---|
allied_with |
ancillary_exists |
at_war |
character_list |
culture |
difficulty_level |
ended_war_this_turn |
faction_attitudes |
faction_leader |
government_type |
has_faction_leader |
has_food_shortage |
has_home_region |
has_researched_all_technologies |
has_technology |
home_region |
imperium_level |
is_human |
losing_money |
military_force_list |
model |
name |
new |
num_allies |
num_enemy_trespassing_armies |
num_factions_in_war_with |
num_generals |
num_trade_agreements |
politics |
politics_party_add_loyalty_modifier |
region_list |
research_queue_idle |
sea_trade_route_raided |
started_war_this_turn |
state_religion |
subculture |
tax_category |
tax_level |
total_food |
trade_resource_exists |
trade_route_limit_reached |
trade_ship_not_in_trade_node |
trade_value |
trade_value_percent |
treasury |
treasury_percent |
treaty_details |
unused_international_trade_route |
upkeep_expenditure_percent |
GAME
| Function Name |
|---|
add_agent_experience |
add_attack_of_opportunity_overrides |
add_building_model_override |
add_circle_area_trigger |
add_custom_battlefield |
add_development_points_to_region |
add_event_restricted_building_record |
add_event_restricted_building_record_for_faction |
add_event_restricted_unit_record |
add_event_restricted_unit_record_for_faction |
add_exclusion_zone |
add_location_trigger |
add_marker |
add_outline_area_trigger |
add_restricted_building_level_record |
add_restricted_building_level_record_for_faction |
add_settlement_model_override |
add_time_trigger |
add_unit_model_overrides |
add_visibility_trigger |
advance_to_next_campaign |
allow_player_to_embark_navies |
apply_effect_bundle |
apply_effect_bundle_to_characters_force |
apply_effect_bundle_to_force |
attack |
autosave_at_next_opportunity |
award_experience_level |
cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction |
cai_strategic_stance_manager_clear_all_blocking_between_factions |
cai_strategic_stance_manager_clear_all_promotions_between_factions |
cai_strategic_stance_manager_force_stance_update_between_factions |
cai_strategic_stance_manager_promote_specified_stance_towards_target_faction |
cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number |
cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance |
cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance |
cancel_actions_for |
cinematic |
compare_localised_string |
create_agent |
create_force |
disable_elections |
disable_end_turn |
disable_movement_for_ai_under_shroud |
disable_movement_for_character |
disable_movement_for_faction |
disable_rebellions_worldwide |
disable_saving_game |
disable_shopping_for_ai_under_shroud |
disable_shortcut |
dismiss_advice |
dismiss_advice_at_end_turn |
display_turns |
enable_auto_generated_missions |
enable_movement_for_character |
enable_movement_for_faction |
enable_ui |
end_turn |
exempt_region_from_tax |
force_add_ancillary |
force_add_skill |
force_add_trait |
force_agent_action_success_for_human |
force_assassination_success_for_human |
force_change_cai_faction_personality |
force_character_force_into_stance |
force_declare_war |
force_diplomacy |
force_garrison_infiltration_success_for_human |
force_make_peace |
force_make_trade_agreement |
force_make_vassal |
force_rebellion_in_region |
grant_faction_handover |
grant_unit |
hide_character |
infect_force_with_plague |
infect_region_with_plague |
instant_set_building_health_percent |
instantly_dismantle_building |
instantly_repair_building |
is_new_game |
join_garrison |
kill_character |
leave_garrison |
load_named_value |
lock_technology |
make_neighbouring_regions_seen_in_shroud |
make_neighbouring_regions_visible_in_shroud |
make_region_seen_in_shroud |
make_region_visible_in_shroud |
make_sea_region_seen_in_shroud |
make_sea_region_visible_in_shroud |
make_son_come_of_age |
model |
modify_next_autoresolve_battle |
move_to |
new |
optional_extras_for_episodics |
override_ui |
pending_auto_show_messages |
register_instant_movie |
register_movies |
register_outro_movie |
remove_area_trigger |
remove_attack_of_opportunity_overrides |
remove_barrier |
remove_building_model_override |
remove_custom_battlefield |
remove_effect_bundle |
remove_effect_bundle_from_characters_force |
remove_effect_bundle_from_force |
remove_event_restricted_building_record |
remove_event_restricted_building_record_for_faction |
remove_event_restricted_unit_record |
remove_event_restricted_unit_record_for_faction |
remove_location_trigger |
remove_marker |
remove_restricted_building_level_record |
remove_restricted_building_level_record_for_faction |
remove_settlement_model_override |
remove_time_trigger |
remove_visibility_trigger |
render_campaign_to_file |
replenish_action_points |
restore_shroud_from_snapshot |
save_named_value |
scroll_camera |
scroll_camera_with_direction |
seek_exchange |
set_ai_uses_human_display_speed |
set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour |
set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour |
set_character_experience_disabled |
set_character_skill_tier_limit |
set_event_generation_enabled |
set_general_offered_dilemma_permitted |
set_ignore_end_of_turn_public_order |
set_liberation_options_disabled |
set_looting_options_disabled_for_human |
set_map_bounds |
set_non_scripted_ancillaries_disabled |
set_non_scripted_traits_disabled |
set_public_order_of_province_for_region |
set_tax_disabled |
set_tax_rate |
set_technology_research_disabled |
set_ui_notification_of_victory_disabled |
set_zoom_limit |
show_message_event |
show_shroud |
shown_message |
speedup_active |
steal_user_input |
stop_camera |
stop_user_input |
take_shroud_snapshot |
technology_osmosis_for_playables_enable_all |
technology_osmosis_for_playables_enable_culture |
toggle_speedup |
transfer_region_to_faction |
treasury_mod |
trigger_custom_dilemma |
trigger_custom_incident |
trigger_custom_mission |
unhide_character |
win_next_autoresolve_battle |
zero_action_points |
GARRISON_RESIDENCE_SCRIPT_INTERFACE
| Function Name |
|---|
army |
buildings |
faction |
has_army |
has_navy |
is_settlement |
is_slot |
is_under_siege |
model |
navy |
new |
region |
settlement_interface |
slot_interface |
unit_count |
MILITARY_FORCE_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
is_empty |
item_at |
new |
num_items |
MILITARY_FORCE_SCRIPT_INTERFACE
| Function Name |
|---|
character_list |
contains_mercenaries |
faction |
garrison_residence |
general_character |
has_garrison_residence |
has_general |
is_army |
is_navy |
model |
new |
unit_list |
upkeep |
MODEL_SCRIPT_INTERFACE
| Function Name |
|---|
campaign_ai |
campaign_name |
campaign_type |
character_can_reach_character |
date_and_week_in_range |
date_in_range |
difficulty_level |
faction_is_local |
is_multiplayer |
is_player_turn |
new |
pending_battle |
player_steam_id_is_odd |
random_number |
random_percent |
season |
turn_number |
world |
NULL_SCRIPT_INTERFACE
| Function Name |
|---|
new |
PENDING_BATTLE_SCRIPT_INTERFACE
| Function Name |
|---|
ambush_battle |
attacker |
attacker_battle_result |
attacker_commander_fought_in_battle |
attacker_commander_fought_in_melee |
attacker_is_stronger |
battle_type |
contested_garrison |
defender |
defender_battle_result |
defender_commander_fought_in_battle |
defender_commander_fought_in_melee |
failed_ambush_battle |
has_attacker |
has_contested_garrison |
has_defender |
is_active |
model |
naval_battle |
new |
night_battle |
percentage_of_attacker_killed |
percentage_of_attacker_routed |
percentage_of_defender_killed |
percentage_of_defender_routed |
seige_battle |
REGION_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
is_empty |
item_at |
new |
num_items |
REGION_MANAGER_SCRIPT_INTERFACE
| Function Name |
|---|
faction_region_list |
model |
new |
region_by_key |
region_list |
resource_exists_anywhere |
settlement_by_key |
slot_by_key |
REGION_SCRIPT_INTERFACE
| Function Name |
|---|
adjacent_region_list |
building_exists |
building_superchain_exists |
garrison_residence |
last_building_constructed_key |
majority_religion |
model |
name |
new |
num_buildings |
owning_faction |
province_name |
public_order |
region_wealth |
region_wealth_change_percent |
resource_exists |
sanitation |
settlement |
slot_list |
slot_type_exists |
squalor |
tax_income |
town_wealth_growth |
SETTLEMENT_SCRIPT_INTERFACE
| Function Name |
|---|
castle_slot |
commander |
display_position_x |
display_position_y |
faction |
has_castle_slot |
has_commander |
logical_position_x |
logical_position_y |
model |
new |
region |
slot_list |
SLOT_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
buliding_type_exists |
is_empty |
item_at |
new |
num_items |
slot_type_exists |
SLOT_SCRIPT_INTERFACE
| Function Name |
|---|
building |
faction |
has_building |
model |
name |
new |
region |
type |
UIComponent
| Function Name |
|---|
Address |
Adopt |
AttachCustomControl |
Bounds |
CallbackId |
ChildCount |
CurrentAnimationId |
CurrentState |
CurrentStateUI |
DestroyChildren |
Dimensions |
Divorce |
DockingPoint |
Find |
FindPositionIntoCurrentText |
FindTextSnapPosition |
ForceEvent |
GetProperty |
GetStateText |
GetStateTextDetails |
GetTooltipText |
GlobalExists |
HasInterface |
Height |
Highlight |
Id |
InterfaceFunction |
IsCharPrintable |
IsDragged |
IsInteractive |
IsMouseOverChildren |
IsMoveable |
Layout |
LockPriority |
LuaCall |
MoveTo |
Parent |
PopulateTextures |
Position |
Priority |
PropagateImageColour |
PropagateOpacity |
PropagatePriority |
PropagateVisibility |
ReorderChildren |
Resize |
RestoreUIHeirarchy |
RunScript |
SaveUIHeirarchy |
SequentialFind |
SetDisabled |
SetDockingPoint |
SetDragged |
SetEventCallback |
SetGlobal |
SetImageColour |
SetImageRotation |
SetInteractive |
SetMoveable |
SetOpacity |
SetProperty |
SetState |
SetStateColours |
SetStateText |
SetStateTextDetails |
SetStateTextXOffset |
SetTooltipText |
SetVisible |
ShaderTechniqueGet |
ShaderTechniqueSet |
ShaderVarsGet |
ShaderVarsSet |
SimulateClick |
SimulateKey |
StealInputFocus |
StealShortcutKey |
TextDimensions |
TextShaderTechniqueSet |
TextShaderVarsGet |
TextShaderVarsSet |
TriggerAnimation |
TriggerShortcut |
UnLockPriority |
Visible |
Width |
WidthOfTextLine |
new |
UNIT_LIST_SCRIPT_INTERFACE
| Function Name |
|---|
has_unit |
is_empty |
item_at |
new |
num_items |
UNIT_SCRIPT_INTERFACE
| Function Name |
|---|
faction |
force_commander |
has_force_commander |
has_unit_commander |
is_land_unit |
is_naval_unit |
military_force |
model |
new |
percentage_proportion_of_full_strength |
unit_category |
unit_class |
unit_commander |
unit_key |
WORLD_SCRIPT_INTERFACE
| Function Name |
|---|
ancillary_exists |
faction_by_key |
faction_exists |
faction_list |
model |
new |
region_manager |
