cdir events options
This is from Rome 2
option_key notes
#cdir_events_options_tables;0;db/cdir_events_options_tables/cdir_events_options
CND_ALLIED_WITH Is the player faction ALLIED with the key-specified FACTION? Multiple use operator: AND.
CND_ALLIED_WITH_SUBCULTURE Is the player faction ALLIED with AT LEAST ONE FACTION belonging to the key-specified SUBCULTURE? Multiple use operator: UNSURE!
CND_ALLY_SHOGUN [OBSOLETE] Is the player faction allied with whichever clan rules the Shogunate?
CND_ARMY_CAP_FREE Can the player faction sustain ADDITIONAL ARMIES?
CND_ARMY_IN_ENEMY_REGION Does the player faction have AT LEAST ONE ARMY in an ENEMY REGION?
CND_ASHIKAGA_SHOGUN [OBSOLETE] Does the Ashikaga clan rules the Shogunate?
CND_BUILDING_CHAIN Does the player faction have AT LEAST ONE instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
CND_BUILDING_CHAIN_AVAILABLE Is the player faction currently able to CONSTRUCT the key-specified BUILDING CHAIN in one of their settlements? Multiple use operator: AND.
CND_BUILDING_LEVEL Does the player faction have AT LEAST ONE instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
CND_BUILDING_LEVEL_AVAILABLE Is the player faction currently able to CONSTRUCT the key-specified BUILDING LEVEL in one of their settlements? Multiple use operator: AND.
CND_BUILDING_LEVEL_HALF_REGIONS Does the player faction have an instance of the key-specified BUILDING LEVEL in at least HALF of their REGIONS? Multiple use operator: UNSURE!
CND_BUILDING_LEVEL_ONE_QUARTER_REGIONS Does the player faction have an instance of the key-specified BUILDING LEVEL in AT LEAST ONE-QUARTER of their REGIONS? Multiple use operator: UNSURE!
CND_BUILDING_LEVEL_THREE_QUARTER_REGIONS Does the player faction have an instance of the key-specified BUILDING LEVEL in at least THREE-QUARTERS of their REGIONS? Multiple use operator: UNSURE!
CND_CAMPAIGN Is the CAMPAIGN being played this key-specified one? Multiple use operator: OR.
CND_CAN_RECRUIT_UNIT Can the player faction currently RECRUIT the unit_key-specified UNIT? Multiple use operator: UNSURE!
CND_CAN_RECRUIT_UNIT_CASTE Can the player faction currently RECRUIT the unit_caste-specified UNIT? Multiple use operator: UNSURE!
CND_CAN_RECRUIT_UNIT_CATEGORY Can the player faction currently RECRUIT the unit_category-specified UNIT? Multiple use operator: UNSURE!
CND_CAN_RECRUIT_UNIT_CLASS Can the player faction currently RECRUIT the unit_class-specified UNIT? Multiple use operator: UNSURE!
CND_CONSTRUCTING_BUILDING_CHAIN Is the player faction currently CONSTRUCTING a building from the key-specified BUILDING CHAIN? Multiple use operator: AND.
CND_CONSTRUCTING_BUILDING_LEVEL Is the player faction currently CONSTRUCTING the key-specified BUILDING LEVEL? Multiple use operator: AND.
CND_CONSTRUCTING_NOT_BUILDING_CHAIN Is the player faction currently NOT CONSTRUCTING a building from the key-specified BUILDING CHAIN? Multiple use operator: AND.
CND_CONSTRUCTING_NOT_BUILDING_LEVEL Is the player faction currently NOT CONSTRUCTING the key-specified BUILDING LEVEL? Multiple use operator: AND.
CND_DILEMMA_CHOSEN_FIRST Did the player choose the FIRST OPTION when faced with the key-specified DILEMMA? Multiple use operator: OR. [NOTE: We require additional options for CHOSEN_THIRD and CHOSEN_FOURTH]
CND_DILEMMA_CHOSEN_SECOND Did the player choose the SECOND OPTION when faced with the key-specified DILEMMA? Multiple use operator: OR. [NOTE: We require additional options for CHOSEN_THIRD and CHOSEN_FOURTH]
CND_DILEMMA_GENERATED Has the key-specified DILEMMA been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_DILEMMA_NOT_CHOSEN_FIRST Did the player NOT choose the FIRST OPTION when faced with the key-specified DILEMMA? Multiple use operator: OR. [NOTE: We require additional options for CHOSEN_THIRD and CHOSEN_FOURTH]
CND_DILEMMA_NOT_CHOSEN_SECOND Did the player NOT choose the SECOND OPTION when faced with the key-specified DILEMMA? Multiple use operator: OR. [NOTE: We require additional options for CHOSEN_THIRD and CHOSEN_FOURTH]
CND_DILEMMA_NOT_GENERATED Has the key-specified DILEMMA NOT been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_ENEMY_ARMY_IN_REGION Is there an ENEMY ARMY in any of the player faction's REGIONS?
CND_FACTION Is the player currently playing as this FACTION? Multiple use operator: OR.
CND_FACTION_ALIVE [No description available]
CND_FIRST_ROUND Specify the FIRST ROUND that a random event may be GENERATED during a campaign.
CND_HAS_AGENT Does the player faction have AT LEAST ONE instance of the key-specified AGENT? Multiple use operator: UNSURE!
CND_HAS_ARMY Does the player faction have AT LEAST ONE ARMY?
CND_HAS_NAVY Does the player faction have AT LEAST ONE NAVY?
CND_INCIDENT_GENERATED Has the key-specified INCIDENT been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_INCIDENT_NOT_GENERATED Has the key-specified INCIDENT NOT been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_IS_BECOMING_SHOGUN [OBSOLETE] Is the player faction in the process of assuming control of the Shogunate?
CND_IS_SHOGUN [OBSOLETE] Does the player faction rule the Shogunate?
CND_LAST_ROUND Specify the LAST ROUND that a random event may be GENERATED during a campaign.
CND_MAX_ALLIED Is the player faction ALLIED with NO MORE THAN the specified number of FACTIONS?
CND_MAX_ARTILLERY_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the ARTILLERY category?
CND_MAX_BUDDHIST_RATIO [OBSOLETE] Does the player faction have NO MORE THAN the specified average proportion of Buddhism across their territory?
CND_MAX_CAVALRY_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the CAVALRY category?
CND_MAX_CHRISTIAN_RATIO [OBSOLETE] Does the player faction have NO MORE THAN the specified average proportion of Christianity across their territory?
CND_MAX_CIVIL_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are NO MORE THAN the specified proportion CIVIL TECHNOLOGIES?
CND_MAX_COASTAL_REGIONS_OWNED [BROKEN?] Does the player faction own NO MORE THAN the specified number of COASTAL REGIONS?
CND_MAX_DAIMYO_HONOUR [OBSOLETE] Does the player faction's daimyo have NO MORE THAN the specified amount of Honour.
CND_MAX_ENGINEERING_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are NO MORE THAN the specified proportion ENGINEERING TECHNOLOGIES?
CND_MAX_FACTION_NEIGHBOUR_ALLIED Is the player faction ALLIED with NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_NEUTRAL Is the player faction NEUTRAL towards NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_TRADE Is the player faction TRADING with NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FACTION_NEIGHBOUR_WAR Is the player faction AT WAR with NO MORE THAN the specified number of NEIGHBOURING FACTIONS?
CND_MAX_FAME Does the player faction have NO MORE THAN the specified amount of FAME / PRESTIGE / IMPERIUM.
CND_MAX_FAME_LEVEL [OBSOLETE] Is the player faction's FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the given Shogun-specific fame level?
CND_MAX_FAME_RANK Is the player faction's FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the value specified?
CND_MAX_FORCE_COUNT Does the player faction have NO MORE THAN the specified number of MILITARY FORCES.
CND_MAX_HIGHEST_FAME_LEVEL [OBSOLETE] Was the player faction's highest ever FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the given Shogun-specific fame level?
CND_MAX_INFANTRY_MELEE_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the MELEE INFANTRY category?
CND_MAX_INFANTRY_RANGED_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the RANGED INFANTRY category?
CND_MAX_LAND_UNIT_COUNT Does the player faction have NO MORE THAN the specified number of LAND UNITS?
CND_MAX_MERCENARY_UNIT_COUNT Does the player faction have NO MORE THAN the specified number of MERCENARY UNITS?
CND_MAX_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to NO MORE THAN the specified number of FACTIONS?
CND_MAX_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from NO MORE THAN the specified number of FACTIONS?
CND_MAX_MILITARY_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are NO MORE THAN the specified proportion MILITARY TECHNOLOGIES?
CND_MAX_NAVAL_HEAVY_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the HEAVY NAVAL category?
CND_MAX_NAVAL_LIGHT_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the LIGHT NAVAL category?
CND_MAX_NAVAL_MEDIUM_CATEGORY_RATIO Of all the player faction's UNITS, do NO MORE THAN the specified proportion of them belong to the MEDIUM NAVAL category?
CND_MAX_NAVAL_UNIT_COUNT Does the player faction have NO MORE THAN the specified number of NAVAL UNITS?
CND_MAX_NEUTRAL Is the player faction NEUTRAL towards NO MORE THAN the specified number of FACTIONS?
CND_MAX_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of NO MORE THAN the specified number of FACTIONS?
CND_MAX_PROVINCES_FULLY_OWNED Does the player faction fully own NO MORE THAN the specified number of PROVINCES?
CND_MAX_REGIONS_OWNED Does the player faction own NO MORE THAN the specified number of REGIONS?
CND_MAX_REGION_NEIGHBOUR_ALLIED Is the player faction ALLIED with the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_NEUTRAL Is the player faction NEUTRAL towards the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_TRADE Is the player faction TRADING with the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGION_NEIGHBOUR_WAR Is the player faction AT WAR with the owners of NO MORE THAN the specified number of NEIGHBOURING REGIONS?
CND_MAX_REGULAR_EXPENDITURE Is the player faction SPENDING NO MORE THAN the specified amount every turn?
CND_MAX_REGULAR_EXPENDITURE_DIPLOMACY [BROKEN?] Is the player faction SPENDING NO MORE THAN the specified amount on DIPLOMACY every turn?
CND_MAX_REGULAR_EXPENDITURE_POLICING [BROKEN?] Is the player faction SPENDING NO MORE THAN the specified amount on POLICING every turn?
CND_MAX_REGULAR_EXPENDITURE_PROTECTORATE [BROKEN?] Is the player faction SPENDING NO MORE THAN the specified amount on PROTECTORATES / VASSALS / CLIENTS / SATRAPIES every turn?
CND_MAX_REGULAR_EXPENDITURE_UPKEEP Is the player faction SPENDING NO MORE THAN the specified amount on TOTAL UPKEEP every turn?
CND_MAX_REGULAR_EXPENDITURE_UPKEEP_ARMY Is the player faction SPENDING NO MORE THAN the specified amount on ARMY UPKEEP every turn?
CND_MAX_REGULAR_EXPENDITURE_UPKEEP_NAVY Is the player faction SPENDING NO MORE THAN the specified amount on NAVY UPKEEP every turn?
CND_MAX_REGULAR_INCOME Is the player faction EARNING NO MORE THAN the specified amount every turn?
CND_MAX_REGULAR_INCOME_DIPLOMACY [BROKEN?] Is the player faction EARNING NO MORE THAN the specified amount from DIPLOMACY every turn?
CND_MAX_REGULAR_INCOME_PROTECTORATE [BROKEN?] Is the player faction EARNING NO MORE THAN the specified amount from PROTECTORATES / VASSALS / CLIENTS / SATRAPIES every turn?
CND_MAX_REGULAR_INCOME_RAIDING [BROKEN?] Is the player faction EARNING NO MORE THAN the specified amount from RAIDING every turn?
CND_MAX_REGULAR_INCOME_TAXES [BROKEN?] Is the player faction EARNING NO MORE THAN the specified amount from TAXES every turn?
CND_MAX_REGULAR_INCOME_TRADE [BROKEN?] Is the player faction EARNING NO MORE THAN the specified amount from TRADE every turn?
CND_MAX_TRADE Is the player faction TRADING with NO MORE THAN the specified number of FACTIONS?
CND_MAX_TRADE_NODE_OCCUPIED [OBSOLETE] Is the player faction occupying NO MORE THAN the specified number of TRADE NODES?
CND_MAX_TREASURY Does the player faction have NO MORE THAN the specified amount of money in its coffers?
CND_MAX_WAR Is the player faction AT WAR with NO MORE THAN the specified number of FACTIONS?
CND_MIN_ALLIED Is the player faction ALLIED with AT LEAST the specified number of FACTIONS?
CND_MIN_ARTILLERY_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the ARTILLERY category?
CND_MIN_BUDDHIST_RATIO [OBSOLETE] Does the player faction have AT LEAST the specified average proportion of Buddhism across their territory?
CND_MIN_CAVALRY_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the CAVALRY category?
CND_MIN_CHRISTIAN_RATIO [OBSOLETE] Does the player faction have AT LEAST the specified average proportion of Christianity across their territory?
CND_MIN_CIVIL_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are AT LEAST the specified proportion CIVIL TECHNOLOGIES?
CND_MIN_COASTAL_REGIONS_OWNED [BROKEN?] Does the player faction own AT LEAST the specified number of COASTAL REGIONS?
CND_MIN_DAIMYO_HONOUR [OBSOLETE] Does the player faction's daimyo have AT LEAST the specified amount of Honour.
CND_MIN_ENGINEERING_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are AT LEAST the specified proportion ENGINEERING TECHNOLOGIES?
CND_MIN_FACTION_NEIGHBOUR_ALLIED Is the player faction ALLIED with AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_NEUTRAL Is the player faction NEUTRAL towards AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_TRADE Is the player faction TRADING with AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FACTION_NEIGHBOUR_WAR Is the player faction AT WAR with AT LEAST the specified number of NEIGHBOURING FACTIONS?
CND_MIN_FAME Does the player faction have AT LEAST the specified amount of FAME / PRESTIGE / IMPERIUM.
CND_MIN_FAME_LEVEL [OBSOLETE] Is the player faction's FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the given Shogun-specific fame level?
CND_MIN_FAME_RANK Is the player faction's FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the value specified?
CND_MIN_FORCE_COUNT Does the player faction have AT LEAST the specified number of MILITARY FORCES.
CND_MIN_HIGHEST_FAME_LEVEL [OBSOLETE] Was the player faction's highest ever FAME / PRESTIGE / IMPERIUM level NO HIGHER THAN the given Shogun-specific fame level?
CND_MIN_INFANTRY_MELEE_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the MELEE INFANTRY category?
CND_MIN_INFANTRY_RANGED_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the RANGED INFANTRY category?
CND_MIN_LAND_UNIT_COUNT Does the player faction have AT LEAST the specified number of LAND UNITS?
CND_MIN_MERCENARY_UNIT_COUNT Does the player faction have AT LEAST the specified number of MERCENARY UNITS?
CND_MIN_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to AT LEAST the specified number of FACTIONS?
CND_MIN_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from AT LEAST the specified number of FACTIONS?
CND_MIN_MILITARY_TECHNOLOGY_RATIO [BROKEN?] Of all the player faction's researched TECHNOLOGIES, are AT LEAST the specified proportion MILITARY TECHNOLOGIES?
CND_MIN_NAVAL_HEAVY_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the HEAVY NAVAL category?
CND_MIN_NAVAL_LIGHT_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the LIGHT NAVAL category?
CND_MIN_NAVAL_MEDIUM_CATEGORY_RATIO Of all the player faction's UNITS, do AT LEAST the specified proportion of them belong to the MEDIUM NAVAL category?
CND_MIN_NAVAL_UNIT_COUNT Does the player faction have AT LEAST the specified number of NAVAL UNITS?
CND_MIN_NEUTRAL Is the player faction NEUTRAL towards AT LEAST the specified number of FACTIONS?
CND_MIN_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of AT LEAST the specified number of FACTIONS?
CND_MIN_PROVINCES_FULLY_OWNED Does the player faction fully own AT LEAST the specified number of PROVINCES?
CND_MIN_REGIONS_OWNED Does the player faction own AT LEAST the specified number of REGIONS?
CND_MIN_REGION_NEIGHBOUR_ALLIED Is the player faction ALLIED with the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_MILITARY_ACCESS_GIVEN [BROKEN?] Has the player faction GIVEN MILITARY ACCESS to the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the player faction RECEIVED MILITARY ACCESS from the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_NEUTRAL Is the player faction NEUTRAL towards the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_PROTECTORATES [BROKEN?] Is the player faction the OVERLORD of the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_TRADE Is the player faction TRADING with the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGION_NEIGHBOUR_WAR Is the player faction AT WAR with the owners of AT LEAST the specified number of NEIGHBOURING REGIONS?
CND_MIN_REGULAR_EXPENDITURE Is the player faction SPENDING AT LEAST the specified amount every turn?
CND_MIN_REGULAR_EXPENDITURE_DIPLOMACY [BROKEN?] Is the player faction SPENDING AT LEAST the specified amount on DIPLOMACY every turn?
CND_MIN_REGULAR_EXPENDITURE_POLICING [BROKEN?] Is the player faction SPENDING AT LEAST the specified amount on POLICING every turn?
CND_MIN_REGULAR_EXPENDITURE_PROTECTORATE [BROKEN?] Is the player faction SPENDING AT LEAST the specified amount on PROTECTORATES / VASSALS / CLIENTS / SATRAPIES every turn?
CND_MIN_REGULAR_EXPENDITURE_UPKEEP Is the player faction SPENDING AT LEAST the specified amount on TOTAL UPKEEP every turn?
CND_MIN_REGULAR_EXPENDITURE_UPKEEP_ARMY Is the player faction SPENDING AT LEAST the specified amount on ARMY UPKEEP every turn?
CND_MIN_REGULAR_EXPENDITURE_UPKEEP_NAVY Is the player faction SPENDING AT LEAST the specified amount on NAVY UPKEEP every turn?
CND_MIN_REGULAR_INCOME Is the player faction EARNING AT LEAST the specified amount every turn?
CND_MIN_REGULAR_INCOME_DIPLOMACY [BROKEN?] Is the player faction EARNING AT LEAST the specified amount from DIPLOMACY every turn?
CND_MIN_REGULAR_INCOME_PROTECTORATE [BROKEN?] Is the player faction EARNING AT LEAST the specified amount from PROTECTORATES / VASSALS / CLIENTS / SATRAPIES every turn?
CND_MIN_REGULAR_INCOME_RAIDING [BROKEN?] Is the player faction EARNING AT LEAST the specified amount from RAIDING every turn?
CND_MIN_REGULAR_INCOME_TAXES [BROKEN?] Is the player faction EARNING AT LEAST the specified amount from TAXES every turn?
CND_MIN_REGULAR_INCOME_TRADE [BROKEN?] Is the player faction EARNING AT LEAST the specified amount from TRADE every turn?
CND_MIN_TRADE Is the player faction TRADING with AT LEAST the specified number of FACTIONS?
CND_MIN_TRADE_NODE_OCCUPIED [OBSOLETE] Is the player faction occupying AT LEAST the specified number of TRADE NODES?
CND_MIN_TREASURY Does the player faction have AT LEAST the specified amount of money in its coffers?
CND_MIN_WAR Is the player faction AT WAR with AT LEAST the specified number of FACTIONS?
CND_MISSION_ACTIVE Is the key-specified MISSION currently in play?
CND_MISSION_FAILED Has the key-specified MISSION been FAILED by the player during this campaign?
CND_MISSION_GENERATED Has the key-specified MISSION been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_MISSION_NOT_ACTIVE Is the key-specified MISSION NOT currently in play?
CND_MISSION_NOT_GENERATED Has the key-specified MISSION NOT been GENERATED for the player during this campaign? Multiple use operator: OR.
CND_MISSION_SUCCEEDED Has the key-specified MISSION been SUCCEEDED by the player during this campaign?
CND_MONTH [No description available]
CND_MULTIPLAYER Is the CAMPAIGN being played a MULTIPLAYER one?
CND_NAVY_CAP_FREE Can the player faction sustain ADDITIONAL NAVIES?
CND_NEUTRAL_WITH Is the player faction NEUTRAL towards the key-specified FACTION? Multiple use operator: AND.
CND_NOT_ALLIED_WITH Is the player faction NOT ALLIED with the key-specified FACTION? Multiple use operator: AND.
CND_NOT_ALLIED_WITH_SUBCULTURE Is the player faction NOT ALLIED with AT LEAST ONE FACTION belonging to the key-specified SUBCULTURE? Multiple use operator: UNSURE!
CND_NOT_ALLY_SHOGUN [OBSOLETE] Is the player faction not allied with whichever clan rules the Shogunate?
CND_NOT_ARMY_CAP_FREE Can the player faction NOT sustain ADDITIONAL ARMIES?
CND_NOT_ARMY_IN_ENEMY_REGION Does the player faction NOT have AT LEAST ONE ARMY in an ENEMY REGION?
CND_NOT_ASHIKAGA_SHOGUN [OBSOLETE] Does the Ashikaga clan not rule the Shogunate?
CND_NOT_BUILDING_CHAIN Does the player faction NOT have AT LEAST ONE instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
CND_NOT_BUILDING_CHAIN_AVAILABLE Is the player faction NOT currently able to CONSTRUCT the key-specified BUILDING CHAIN in one of their settlements? Multiple use operator: AND.
CND_NOT_BUILDING_LEVEL Does the player faction NOT have AT LEAST ONE instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
CND_NOT_BUILDING_LEVEL_AVAILABLE Is the player faction NOT currently able to CONSTRUCT the key-specified BUILDING LEVEL in one of their settlements? Multiple use operator: AND.
CND_NOT_CAN_RECRUIT_UNIT Can the player faction currently NOT RECRUIT the unit_key-specified UNIT? Multiple use operator: UNSURE!
CND_NOT_CAN_RECRUIT_UNIT_CASTE Can the player faction currently NOT RECRUIT the unit_caste-specified UNIT? Multiple use operator: UNSURE!
CND_NOT_CAN_RECRUIT_UNIT_CATEGORY Can the player faction currently NOT RECRUIT the unit_category-specified UNIT? Multiple use operator: UNSURE!
CND_NOT_CAN_RECRUIT_UNIT_CLASS Can the player faction currently NOT RECRUIT the unit_class-specified UNIT? Multiple use operator: UNSURE!
CND_NOT_ENEMY_ARMY_IN_REGION Is there NOTan ENEMY ARMY in any of the player faction's REGIONS?
CND_NOT_HAS_AGENT Does the player faction NOT have AT LEAST ONE instance of the key-specified AGENT? Multiple use operator: UNSURE!
CND_NOT_HAS_ARMY Does the player faction NOT have AT LEAST ONE ARMY?
CND_NOT_HAS_NAVY Does the player faction NOT have AT LEAST ONE NAVY?
CND_NOT_IS_BECOMING_SHOGUN [OBSOLETE] Is the player faction not in the process of assuming control of the Shogunate?
CND_NOT_IS_SHOGUN [OBSOLETE] Does the player faction not rule the Shogunate?
CND_NOT_MONTH [No description available]
CND_NOT_MULTIPLAYER Is the CAMPAIGN being played NOT a MULTIPLAYER one?
CND_NOT_NAVY_CAP_FREE Can the player faction NOT sustain ADDITIONAL NAVIES?
CND_NOT_NEUTRAL_WITH Is the player faction NOT NEUTRAL towards the key-specified FACTION? Multiple use operator: AND.
CND_NOT_OWNS_HOME_REGION Does the player faction NOT OWN their HOME REGION?
CND_NOT_OWNS_REGION Does the player faction NOT OWN the key-specified REGION?
CND_NOT_POLITICAL_PARTY Does the player NOT belong to the key-specified POLITICAL PARTY?
CND_NOT_PORT_BLOCKADED Is the player faction NOT currently suffering from a BLOCKADE somewhere?
CND_NOT_REALM_DIVIDE [OBSOLETE] Has the player faction NOT experienced realm divide yet?
CND_NOT_REBELLION Is the player faction NOT currently experiencing a REBELLION somewhere?
CND_NOT_RELIGION Does the player faction NOT belong to a key-specified RELIGION? Multiple use operator: OR.
CND_NOT_RESEARCHING_TECHNOLOGY_CIVIL Is the player faction NOT currently RESEARCHING a CIVIL TECHNOLOGY?
CND_NOT_RESEARCHING_TECHNOLOGY_ENGINEERING Is the player faction NOT currently RESEARCHING an ENGINEERING TECHNOLOGY?
CND_NOT_RESEARCHING_TECHNOLOGY_MILITARY Is the player faction NOT currently RESEARCHING a MILITARY TECHNOLOGY?
CND_NOT_SEASON Is it NOT currently the key-specified SEASON? Multiple use operator: OR.
CND_NOT_SLOT_TYPE [OBSOLETE?] Does the player faction own an instance of the key-specified slot type?
CND_NOT_TECHNOLOGY_RESEARCHED Has the player NOT RESEARCHED the key-specified TECHNOLOGY?
CND_NOT_TRADE_NODE_GROUP_OCCUPIED [OBSOLETE] Is the player NOT currently occupying a key-specified trade node group?
CND_NOT_TRADE_NODE_OCCUPIED [OBSOLETE] Is the player NOT currently occupying a key-specified trade node?
CND_NOT_TRADE_WITH Is the player faction NOT TRADING with the key-specified FACTION? Multiple use operator: AND.
CND_NOT_WAR_SHOGUN [OBSOLETE] Is the player faction NOT at war with the Shogunate?
CND_NOT_WAR_WITH Is the player faction NOT AT WAR with the key-specified FACTION? Multiple use operator: AND.
CND_OWNS_HOME_REGION Does the player faction OWN their HOME REGION?
CND_OWNS_REGION Does the player faction OWN the key-specified REGION?
CND_PERSIST_VALUE_EXIST_ALL_OF [No description available]
CND_PERSIST_VALUE_EXIST_ANY_OF [No description available]
CND_PERSIST_VALUE_MAX [No description available]
CND_PERSIST_VALUE_MIN [No description available]
CND_PERSIST_VALUE_NOT_EXIST_ALL_OF [No description available]
CND_PERSIST_VALUE_NOT_EXIST_ANY_OF [No description available]
CND_POLITICAL_PARTY Does the player belong to the key-specified POLITICAL PARTY?
CND_PORT_BLOCKADED Is the player faction currently suffering from a BLOCKADE somewhere?
CND_PROTECTED [BROKEN?] Is the player faction currently somebody else's PROTECTORATE?
CND_RANDOM Specify a further PERCENTAGE CHANCE that this EVENT will be GENERATED in spite of all its OPTIONS / CONDITIONS being satisfied. Used mainly for PRIORITISED EVENTS (always triggering).
CND_REALM_DIVIDE [OBSOLETE] Has the player faction experienced realm divide yet?
CND_REBELLION Is the player faction currently experiencing a REBELLION somewhere?
CND_RELIGION Does the player faction belong to a key-specified RELIGION? Multiple use operator: OR.
CND_RESEARCHING_TECHNOLOGY_CIVIL Is the player faction currently RESEARCHING a CIVIL TECHNOLOGY?
CND_RESEARCHING_TECHNOLOGY_ENGINEERING Is the player faction currently RESEARCHING an ENGINEERING TECHNOLOGY?
CND_RESEARCHING_TECHNOLOGY_MILITARY Is the player faction currently RESEARCHING a MILITARY TECHNOLOGY?
CND_ROUNDS_UNTIL_NEXT Specify the number of ROUNDS that must elapse before the SAME EVENT can be GENERATED again. The EVENT cannot be UNIQUE.
CND_SEASON Is it NOT currently the key-specified SEASON? Multiple use operator: OR.
CND_SLOT_TYPE [OBSOLETE?] Does the player faction own an instance of the key-specified slot type?
CND_TECHNOLOGY_RESEARCHED Has the player NOT RESEARCHED the key-specified TECHNOLOGY?
CND_TRADE_NODE_GROUP_OCCUPIED [OBSOLETE] Is the player NOT currently occupying a key-specified trade node group?
CND_TRADE_NODE_OCCUPIED [OBSOLETE] Is the player NOT currently occupying a key-specified trade node?
CND_TRADE_WITH Is the player faction TRADING with the key-specified FACTION? Multiple use operator: AND.
CND_UNIQUE Specify that the EVENT is UNIQUE. Once GENERATED, it will NEVER be GENERATED again.
CND_WAR_SHOGUN [OBSOLETE] Is the player faction at war with the Shogunate?
CND_WAR_WITH Is the player faction AT WAR with the key-specified FACTION? Multiple use operator: AND.
GEN_CND_AGENT Is the EVENT TARGET CHARACTER an AGENT?
GEN_CND_AGENT_GEISHA [No description available]
GEN_CND_AGENT_METSUKE [OBSOLETE] Is the EVENT TARGET CHARACTER a Metsuke?
GEN_CND_AGENT_MONK [OBSOLETE] Is the EVENT TARGET CHARACTER a Monk?
GEN_CND_AGENT_NINJA [OBSOLETE] Is the EVENT TARGET CHARACTER a Ninja?
GEN_CND_AGENT_NOT_GEISHA [No description available]
GEN_CND_AGENT_NOT_METSUKE [No description available]
GEN_CND_AGENT_NOT_MONK [No description available]
GEN_CND_AGENT_NOT_NINJA [No description available]
GEN_CND_AGENT_NOT_missionARY [No description available]
GEN_CND_AGENT_missionARY [No description available]
GEN_CND_ALLIED [No description available]
GEN_CND_ALLIED_WITH_ALLY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) ALLIED with AN ALLY of the player faction?
GEN_CND_ALLIED_WITH_ENEMY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) ALLIED with AN ENEMY of the player faction?
GEN_CND_ALLY_SHOGUN [OBSOLETE] Is the event target or its owner an ally of the Shogunate?
GEN_CND_ARMY [No description available]
GEN_CND_ARMY_IN_REGION Does the player have at least ONE ARMY in the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) ?
GEN_CND_BECOMING_SHOGUN [OBSOLETE] Is the EVENT TARGET FACTION assuming control of the Shogunate?
GEN_CND_CAPITAL_REGION Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) contain a FACTION CAPITAL?
GEN_CND_CHARACTER_AGE_IS_LESS_THAN [No description available]
GEN_CND_CHARACTER_AGE_IS_MORE_THAN [No description available]
GEN_CND_CHARACTER_BATTLE_VICTORY_PERCENT Of the BATTLES FOUGHT by this EVENT TARGET CHARACTER, have the specified PERCENTAGE of VICTORIES been achieved?
GEN_CND_CHARACTER_HAS_AVAILABLE_TRAIT_SLOT [No description available]
GEN_CND_CHARACTER_IS_FACTION_HEIR [No description available]
GEN_CND_CHARACTER_IS_FACTION_LEADER_CHILD [No description available]
GEN_CND_CHARACTER_IS_FAMILY_MEMBER [No description available]
GEN_CND_CHARACTER_IS_MARRIED [No description available]
GEN_CND_CHARACTER_IS_NOT_FACTION_HEIR [No description available]
GEN_CND_CHARACTER_IS_NOT_FACTION_LEADER_CHILD [No description available]
GEN_CND_CHARACTER_IS_NOT_FAMILY_MEMBER [No description available]
GEN_CND_CHARACTER_IS_NOT_MARRIED [No description available]
GEN_CND_CHARACTER_NOT_TRAIT Does the EVENT TARGET CHARACTER NOT have the key-specified TRAIT.
GEN_CND_CHARACTER_OTHER_FAMILY_MEMBER_DID_NOT_DIED_X_TURNS_AGO [No description available]
GEN_CND_CHARACTER_OTHER_FAMILY_MEMBER_DIED_X_TURNS_AGO [No description available]
GEN_CND_CHARACTER_TRAIT Does the EVENT TARGET CHARACTER have the key-specified TRAIT.
GEN_CND_DAIMYO [OBSOLETE] Is the event target character a Daimyo?
GEN_CND_DIPLOMACY_AVAILABLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) engage in diplomacy with the player faction?
GEN_CND_EMBARKED Is the EVENT TARGET embarked upon the sea? Used primarily for ARMY targets.
GEN_CND_ENEMY_OF_YOUR_ALLY_WITH_SUBCULTURE Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) an ENEMY of one of the player faction's ALLIES that belongs to the key-specified SUBCULTURE.
GEN_CND_FACTION_BUILDING_CHAIN Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) possess an instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_BUILDING_CHAIN_AVAILABLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently CONSTRUCT the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_BUILDING_LEVEL Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) possess an instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
GEN_CND_FACTION_COASTAL Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently hold a COASTAL REGION?
GEN_CND_FACTION_CONSTRUCTING Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently in the process of CONSTRUCTING a BUILDING?
GEN_CND_FACTION_HAS_ARMY Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently have an ARMY?
GEN_CND_FACTION_HAS_NAVY Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently have a NAVY?
GEN_CND_FACTION_LEADER Is the EVENT TARGET CHARACTER a FACTION LEADER?
GEN_CND_FACTION_MAXED_BUILDING_CHAIN Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) managed to CONSTRUCT the maximum level of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_NEIGHBOURS Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) a NEIGHBOUR of the player faction?
GEN_CND_FACTION_NOT_BUILDING_CHAIN Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT possess an instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_NOT_BUILDING_CHAIN_AVAILABLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT CONSTRUCT the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_NOT_BUILDING_LEVEL Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT possess an instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
GEN_CND_FACTION_NOT_COASTAL Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT hold a COASTAL REGION?
GEN_CND_FACTION_NOT_CONSTRUCTING Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT in the process of CONSTRUCTING a BUILDING?
GEN_CND_FACTION_NOT_HAS_ARMY Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT have an ARMY?
GEN_CND_FACTION_NOT_HAS_NAVY Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT have a NAVY?
GEN_CND_FACTION_NOT_MAXED_BUILDING_CHAIN Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT managed to CONSTRUCT the maximum level of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_FACTION_NOT_NEIGHBOURS Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT a NEIGHBOUR of the player faction?
GEN_CND_FACTION_NOT_REBELLION Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently experiencing a REBELLION somewhere?
GEN_CND_FACTION_NOT_RECRUITING Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently NOT RECRUITING any UNITS?
GEN_CND_FACTION_NOT_RELIGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT belong to the key-specified RELIGION?
GEN_CND_FACTION_NOT_SAME_RELIGION Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT the same RELIGION as the player faction?
GEN_CND_FACTION_NOT_SLOT_TYPE Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT possess an instance of the key-specified SLOT TYPE. Multiple use operator: AND.
GEN_CND_FACTION_REBELLION Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently experiencing a REBELLION somewhere?
GEN_CND_FACTION_RECRUITING Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently RECRUITING any UNITS?
GEN_CND_FACTION_RELIGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) belong to the key-specified RELIGION?
GEN_CND_FACTION_SAME_RELIGION Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) the same RELIGION as the player faction?
GEN_CND_FACTION_SLOT_TYPE Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) possess an instance of the key-specified SLOT TYPE. Multiple use operator: AND.
GEN_CND_FEMALE Is the EVENT TARGET CHARACTER a FEMALE?
GEN_CND_FORCE_HAS_EFFECT_BUNDLE Does the EVENT TARGET MILITARY FORCE (or a MILITARY FORCE within the EVENT TARGET REGION) currently have a key-specified EFFECT BUNDLE applied to it?
GEN_CND_FORCE_IN_PROVINCE Does the EVENT TARGET REGION contain a MILITARY FORCE belonging to the player faction? Note that despite referring to PROVINCE, I think that this only works with REGIONS - we can't yet target PROVINCES.
GEN_CND_GENERAL [No description available]
GEN_CND_HOME_REGION Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) a FACTION'S HOME REGION?
GEN_CND_HUMAN Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) a HUMAN player?
GEN_CND_IN_ENEMY_REGION Is the EVENT TARGET CHARACTER or MILITARY FORCE currently standing within an ENEMY REGION?
GEN_CND_MALE Is the EVENT TARGET CHARACTER a MALE?
GEN_CND_MAX_BATTLES Has the EVENT TARGET CHARACTER fought NO MORE THAN the specified number of BATTLES?
GEN_CND_MAX_BATTLES_LOST Has the EVENT TARGET CHARACTER fought NO MORE THAN the specified number of LOSING BATTLES?
GEN_CND_MAX_BATTLES_WON Has the EVENT TARGET CHARACTER fought and NO MORE THAN the specified number of WINNING BATTLES?
GEN_CND_MAX_CHARACTER_AMBITION Does the EVENT TARGET CHARACTER have NO MORE THAN the specified amount of AMBITION?
GEN_CND_MAX_CHARACTER_GRAVITAS Does the EVENT TARGET CHARACTER have NO MORE THAN the specified amount of GRAVITAS?
GEN_CND_MAX_CHARACTER_LEVEL Is the EVENT TARGET CHARACTER of RANK NO HIGHER THAN that specified?
GEN_CND_MAX_CHARACTER_LOYALTY [OBSOLETE PENDING RE-USE FOR FAMILY GAMEPLAY] Does the EVENT TARGET CHARACTER have NO MORE THAN the specified amount of LOYALTY / FAMILY ATTITUDE?
GEN_CND_MAX_CHARACTER_PARTY_POWER_PERCENTAGE Does the EVENT TARGET CHARACTER'S POLITICAL PARTY have NO MORE THAN the specified PERCENTAGE of POLITICAL POWER / INFLUENCE?
GEN_CND_MAX_DAIMYO_HONOUR [OBSOLETE] Does the event target faction or owning faction's daimyo have NO MORE THAN the specified amount of honour?
GEN_CND_MAX_DIPLOMATIC_RELATION [BROKEN?] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have a DIPLOMATIC STANDING of NO MORE THAN the specified amount with the player faction?
GEN_CND_MAX_FAME Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have NO MORE THAN the specified amount of FAME / PRESTIGE / IMPERIUM?
GEN_CND_MAX_FAME_LEVEL [OBSOLETE] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have NO MORE THAN the given Shogun-specific fame level?
GEN_CND_MAX_FAME_RANK Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have a FAME / PRESTIGE / IMPERIUM LEVEL which is NO HIGHER THAN the specified amount?
GEN_CND_MAX_HIGHEST_FAME_LEVEL Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) had a FAME / PRESTIGE / IMPERIUM LEVEL which is NO HIGHER THAN that specified ever during the course of a campaign?
GEN_CND_MAX_ORIGINAL_HOME_REGION_DISTANCE Is the EVENT TARGET'S distance (in terms of NUMBER OF REGIONS) from the player faction's ORIGINAL HOME REGION NO FURTHER THAN that specified?
GEN_CND_MAX_PLAGUE_RISK [No description available]
GEN_CND_MAX_PLAYER_BATTLES Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought NO MORE THAN the specified number of BATTLES against the player faction?
GEN_CND_MAX_PLAYER_BATTLES_LOST Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought NO MORE THAN the specified number of LOSING BATTLES against the player faction?
GEN_CND_MAX_PLAYER_BATTLES_WON Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought NO MORE THAN the specified number of WINNING BATTLES against the player faction?
GEN_CND_MAX_PROVINCE_SLAVE_PERCENTAGE Does the PROVINCE to which the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) belongs have NO MORE THAN the specified SLAVE PERCENTAGE?
GEN_CND_MAX_REGIONS_OWNED Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) OWN NO MORE THAN the specified number of REGIONS?
GEN_CND_MAX_REGION_DISTANCE Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NO FURTHER THAN the specified distance (in terms of NUMBER OF REGIONS) from the player faction's BORDERS (0 = neighbouring).
GEN_CND_MAX_REGION_PUBLIC_ORDER [BROKEN?] Does the PROVINCE to which the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) belongs have NO MORE THAN the specified amount of PUBLIC ORDER?
GEN_CND_MAX_SETTLEMENT_UNITS Does the SETTLEMENT within the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) contain NO MORE THAN the specified NUMBER OF UNITS.
GEN_CND_MAX_UNITS_IN_REGION Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) contain NO MORE THAN the specified NUMBER OF UNITS.
GEN_CND_MILITARY_ACCESS_GIVEN [BROKEN?] Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) GIVEN MILITARY ACCESS to the player faction?
GEN_CND_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) RECEIVED MILITARY ACCESS from the player faction?
GEN_CND_MIN_BATTLES Has the EVENT TARGET CHARACTER fought AT LEAST the specified number of BATTLES?
GEN_CND_MIN_BATTLES_LOST Has the EVENT TARGET CHARACTER fought AT LEAST the specified number of LOSING BATTLES?
GEN_CND_MIN_BATTLES_WON Has the EVENT TARGET CHARACTER fought and AT LEAST the specified number of WINNING BATTLES?
GEN_CND_MIN_CHARACTER_AMBITION Does the EVENT TARGET CHARACTER have AT LEAST the specified amount of AMBITION?
GEN_CND_MIN_CHARACTER_GRAVITAS Does the EVENT TARGET CHARACTER have AT LEAST the specified amount of GRAVITAS?
GEN_CND_MIN_CHARACTER_LEVEL Is the EVENT TARGET CHARACTER of RANK NO HIGHER THAN that specified?
GEN_CND_MIN_CHARACTER_LOYALTY [OBSOLETE PENDING RE-USE FOR FAMILY GAMEPLAY] Does the EVENT TARGET CHARACTER have AT LEAST the specified amount of LOYALTY / FAMILY ATTITUDE?
GEN_CND_MIN_CHARACTER_PARTY_POWER_PERCENTAGE Does the EVENT TARGET CHARACTER'S POLITICAL PARTY have AT LEAST the specified PERCENTAGE of POLITICAL POWER / INFLUENCE?
GEN_CND_MIN_DAIMYO_HONOUR [OBSOLETE] Does the event target faction or owning faction's daimyo have AT LEAST the specified amount of honour?
GEN_CND_MIN_DIPLOMATIC_RELATION [BROKEN?] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have a DIPLOMATIC STANDING of AT LEAST the specified amount with the player faction?
GEN_CND_MIN_FAME Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have AT LEAST the specified amount of FAME / PRESTIGE / IMPERIUM?
GEN_CND_MIN_FAME_LEVEL [OBSOLETE] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have AT LEAST the given Shogun-specific fame level?
GEN_CND_MIN_FAME_RANK Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) have a FAME / PRESTIGE / IMPERIUM LEVEL which is NO HIGHER THAN the specified amount?
GEN_CND_MIN_HIGHEST_FAME_LEVEL Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) had a FAME / PRESTIGE / IMPERIUM LEVEL which is NO HIGHER THAN that specified ever during the course of a campaign?
GEN_CND_MIN_ORIGINAL_HOME_REGION_DISTANCE Is the EVENT TARGET'S distance (in terms of NUMBER OF REGIONS) from the player faction's ORIGINAL HOME REGION NO FURTHER THAN that specified?
GEN_CND_MIN_PLAGUE_RISK [No description available]
GEN_CND_MIN_PLAYER_BATTLES Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought AT LEAST the specified number of BATTLES against the player faction?
GEN_CND_MIN_PLAYER_BATTLES_LOST Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought AT LEAST the specified number of LOSING BATTLES against the player faction?
GEN_CND_MIN_PLAYER_BATTLES_WON Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) fought AT LEAST the specified number of WINNING BATTLES against the player faction?
GEN_CND_MIN_PROVINCE_SLAVE_PERCENTAGE Does the PROVINCE to which the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) belongs have AT LEAST the specified SLAVE PERCENTAGE?
GEN_CND_MIN_REGIONS_OWNED Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) OWN AT LEAST the specified number of REGIONS?
GEN_CND_MIN_REGION_DISTANCE Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NO FURTHER THAN the specified distance (in terms of NUMBER OF REGIONS) from the player faction's BORDERS (0 = neighbouring).
GEN_CND_MIN_REGION_PUBLIC_ORDER [BROKEN?] Does the PROVINCE to which the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) belongs have AT LEAST the specified amount of PUBLIC ORDER?
GEN_CND_MIN_SETTLEMENT_UNITS Does the SETTLEMENT within the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) contain AT LEAST the specified NUMBER OF UNITS.
GEN_CND_MIN_UNITS_IN_REGION Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) contain AT LEAST the specified NUMBER OF UNITS.
GEN_CND_NAVY [No description available]
GEN_CND_NEUTRAL Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NEUTRAL towards the player faction?
GEN_CND_NOT_ALLIED [No description available]
GEN_CND_NOT_ALLIED_WITH_ALLY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT ALLIED with AN ALLY of the player faction?
GEN_CND_NOT_ALLIED_WITH_ENEMY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT ALLIED with AN ENEMY of the player faction?
GEN_CND_NOT_ALLY_SHOGUN [OBSOLETE] Is the event target or its owner NOT an ally of the Shogunate?
GEN_CND_NOT_ARMY_IN_REGION Does the player faction NOT have at least ONE ARMY in the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) ?
GEN_CND_NOT_BECOMING_SHOGUN [OBSOLETE] Is the EVENT TARGET FACTION NOT assuming control of the Shogunate?
GEN_CND_NOT_CAPITAL_REGION Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT contain a FACTION CAPITAL?
GEN_CND_NOT_DAIMYO [OBSOLETE] Is the event target character not a Daimyo?
GEN_CND_NOT_DIPLOMACY_AVAILABLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT engage in DIPLOMACY with the player faction?
GEN_CND_NOT_EMBARKED Is the EVENT TARGET NOT embarked upon the sea? Used primarily for ARMY targets.
GEN_CND_NOT_ENEMY_OF_YOUR_ALLY_WITH_SUBCULTURE Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET)NOT an ENEMY of one of the player faction's ALLIES that belongs to the key-specified SUBCULTURE.
GEN_CND_NOT_FACTION_LEADER Is the EVENT TARGET CHARACTER NOT a FACTION LEADER?
GEN_CND_NOT_FORCE_HAS_EFFECT_BUNDLE Does the EVENT TARGET MILITARY FORCE (or a MILITARY FORCE within the EVENT TARGET REGION) NOT currently have a key-specified EFFECT BUNDLE applied to it?
GEN_CND_NOT_FORCE_IN_PROVINCE Does the EVENT TARGET REGION NOT contain a MILITARY FORCE belonging to the player faction? Note that despite referring to PROVINCE, I think that this only works with REGIONS - we can't yet target PROVINCES.
GEN_CND_NOT_HOME_REGION Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT a FACTION'S HOME REGION?
GEN_CND_NOT_HUMAN Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT a HUMAN player?
GEN_CND_NOT_IN_ENEMY_REGION Is the EVENT TARGET CHARACTER or MILITARY FORCE NOT currently standing within an ENEMY REGION?
GEN_CND_NOT_MILITARY_ACCESS_GIVEN [BROKEN?] Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT GIVEN MILITARY ACCESS to the player faction?
GEN_CND_NOT_MILITARY_ACCESS_RECEIVED [BROKEN?] Has the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT RECEIVED MILITARY ACCESS from the player faction?
GEN_CND_NOT_NEUTRAL Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT NEUTRAL towards the player faction?
GEN_CND_NOT_OWNS Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT belong to the player faction?
GEN_CND_NOT_OWNS_HOME_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently OWN their HOME REGION?
GEN_CND_NOT_OWNS_REGION Does the REGION where an EVENT TARGET CHARACTER or MILITARY FORCE is located NOT belong to the player faction?
GEN_CND_NOT_PLAYER_ARMY_IN_ANY_REGION Does the player faction NOT currently have an ARMY within a REGION belonging to the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET)?
GEN_CND_NOT_POLITICAL_PARTY Does the EVENT TARGET CHARACTER NOT belong to the key-specified POLITICAL PARTY?
GEN_CND_NOT_PORT_BLOCKADED Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently experiencing a BLOCKADE?
GEN_CND_NOT_PROTECTED Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently a PROTECTORATE / CLIENT / VASSAL / SATRAPY of the player faction?
GEN_CND_NOT_PROTECTOR Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently the OVERLORD of the player faction?
GEN_CND_NOT_PROVINCE_COMPLETE Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT belong to a PROVINCE which is ENTIRELY OWNED by the player faction?
GEN_CND_NOT_REGION Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT the key-specified REGION? Multiple use operator: UNSURE! Should be AND, I guess?
GEN_CND_NOT_REGION_HAS_EFFECT_BUNDLE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) NOT currently have a key-specified EFFECT BUNDLE applied to it?
GEN_CND_NOT_REGION_NEIGHBOURING_HAS_EFFECT_BUNDLE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT have a NEIGHBOURING REGION which currently has a key-specified EFFECT BUNDLE applied to it?
GEN_CND_NOT_RESEARCHABLE Is the EVENT TARGET TECHNOLOGY NOT currently RESEARCHABLE?
GEN_CND_NOT_RESEARCHED Has the EVENT TARGET TECHNOLOGY NOT yet been RESEARCHED?
GEN_CND_NOT_RESEARCHING Is the EVENT TARGET TECHNOLOGY NOT currently being RESEARCHED?
GEN_CND_NOT_SHOGUN [OBSOLETE] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently rule the shogunate?
GEN_CND_NOT_SLOT_TYPE [OBSOLETE?] Is the EVENT TARGET SLOT NOT of the key-specified SLOT TYPE?
GEN_CND_NOT_STANCE Is the EVENT TARGET MILITARY FORCE NOT currently in the key-specified STANCE?
GEN_CND_NOT_TARGET_ARMY_IN_ANY_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently have an ARMY in one of the player faction's REGIONS?
GEN_CND_NOT_TARGET_ARMY_NEAR_ORIGINAL_HOME_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT currently have an ARMY in the palyer faction's HOME REGION or one of its NEIGHBOURING REGIONS?
GEN_CND_NOT_TRADE Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT TRADING with the player faction?
GEN_CND_NOT_VISIBLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT be seen by the player faction?
GEN_CND_NOT_WAR Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT AT WAR with the player faction?
GEN_CND_NOT_WAR_SHOGUN [OBSOLETE] Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT AT WAR with the Shogunate?
GEN_CND_NOT_WAR_WITH_ALLY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT AT WAR with an ALLY of the player faction?
GEN_CND_NOT_WAR_WITH_ENEMY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) NOT AT WAR with an ENEMY of the player faction?
GEN_CND_OWNS Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) belong to the player faction?
GEN_CND_OWNS_HOME_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently OWN their HOME REGION?
GEN_CND_OWNS_REGION Does the REGION where an EVENT TARGET CHARACTER or MILITARY FORCE is located belong to the player faction?
GEN_CND_PLAYER_ARMY_IN_ANY_REGION Does the player faction currently have an ARMY within a REGION belonging to the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET)?
GEN_CND_POLITICAL_PARTY Does the EVENT TARGET CHARACTER belong to the key-specified POLITICAL PARTY?
GEN_CND_PORT_BLOCKADED Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently experiencing a BLOCKADE?
GEN_CND_PROTECTED Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently a PROTECTORATE / CLIENT / VASSAL / SATRAPY of the player faction?
GEN_CND_PROTECTOR Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently the OVERLORD of the player faction?
GEN_CND_PROVINCE_COMPLETE Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) belong to a PROVINCE which is ENTIRELY OWNED by the player faction?
GEN_CND_PROVINCE_MAX_BANDITRY [No description available]
GEN_CND_PROVINCE_MIN_BANDITRY [No description available]
GEN_CND_REGION Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) the key-specified REGION? Multiple use operator: UNSURE! Should be OR, I guess?
GEN_CND_REGION_ANY_OF Is the EVENT TARGET REGION one of the many key-specified (and semicolon-separated) REGIONS? OPTION_VALUE example: rom_italia_etruria; rom_italia_latium; rom_italia_picenum; etc...
GEN_CND_REGION_BUILDING_CHAIN Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) possess an instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_BUILDING_CHAIN_AVAILABLE Can the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) currently CONSTRUCT the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_BUILDING_LEVEL Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) possess an instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
GEN_CND_REGION_BUILDING_LEVEL_ANY_OF [No description available]
GEN_CND_REGION_COASTAL Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) a COASTAL REGION?
GEN_CND_REGION_CONSTRUCTING Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) currently in the process of CONSTRUCTING a BUILDING?
GEN_CND_REGION_CONTAINS_OFFICIAL Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) currently contain a CHARACTER with the ket-defined MINISTERIAL POSITION.
GEN_CND_REGION_ENEMY_NEIGHBOURS Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) NEIGHBOURING an ENEMY FACTION?
GEN_CND_REGION_HAS_EFFECT_BUNDLE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) currently have a key-specified EFFECT BUNDLE applied to it?
GEN_CND_REGION_MAXED_BUILDING_CHAIN Has the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) managed to CONSTRUCT the maximum level of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_MAX_FACTION_RELIGION_RATIO Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) contain a ratio of the player faction's RELIGION which is NO GREATER THAN that specified?
GEN_CND_REGION_MIN_FACTION_RELIGION_RATIO Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) contain a ratio of the player faction's RELIGION which is AT LEAST that specified?
GEN_CND_REGION_NEIGHBOURING_HAS_EFFECT_BUNDLE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) have a NEIGHBOURING REGION which currently has a key-specified EFFECT BUNDLE applied to it?
GEN_CND_REGION_NEIGHBOURS Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NEIGHBOURING the player faction?
GEN_CND_REGION_NOT_ALL_OF Is the EVENT TARGET REGION NOT one of the many key-specified (and semicolon-separated) REGIONS? OPTION_VALUE example: rom_italia_etruria; rom_italia_latium; rom_italia_picenum; etc...
GEN_CND_REGION_NOT_BUILDING_CHAIN Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT possess an instance of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_NOT_BUILDING_CHAIN_AVAILABLE Can the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT currently CONSTRUCT the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_NOT_BUILDING_LEVEL Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT possess an instance of the key-specified BUILDING LEVEL? Multiple use operator: AND.
GEN_CND_REGION_NOT_BUILDING_LEVEL_ANY_OF [No description available]
GEN_CND_REGION_NOT_COASTAL Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT a COASTAL REGION?
GEN_CND_REGION_NOT_CONSTRUCTING Is the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT currently in the process of CONSTRUCTING a BUILDING?
GEN_CND_REGION_NOT_CONTAINS_OFFICIAL Does the EVENT TARGET REGION (or the REGION where the EVENT TARGET IS LOCATED) NOT currently contain a CHARACTER with the ket-defined MINISTERIAL POSITION.
GEN_CND_REGION_NOT_ENEMY_NEIGHBOURS Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET MILITARY FORCE IS LOCATED) NOT NEIGHBOURING an ENEMY FACTION?
GEN_CND_REGION_NOT_MAXED_BUILDING_CHAIN Has the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT managed to CONSTRUCT the maximum level of the key-specified BUILDING CHAIN? Multiple use operator: AND.
GEN_CND_REGION_NOT_NEIGHBOURS [No description available]
GEN_CND_REGION_NOT_REBELLION Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT currently experiencing a REBELLION?
GEN_CND_REGION_NOT_RECRUITING Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT currently RECRUITING any UNITS?
GEN_CND_REGION_NOT_RELIGION Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT belong to the key-specified RELIGION?
GEN_CND_REGION_NOT_SAME_RELIGION Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT belong to the SAME RELIGION as the player faction?
GEN_CND_REGION_NOT_SLOT_TYPE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) NOT possess an instance of the key-specified SLOT TYPE. Multiple use operator: AND.
GEN_CND_REGION_REBELLION Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) currently experiencing a REBELLION?
GEN_CND_REGION_RECRUITING Is the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) currently RECRUITING any UNITS?
GEN_CND_REGION_RELIGION Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) belong to the key-specified RELIGION?
GEN_CND_REGION_SAME_RELIGION Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) belong to the SAME RELIGION as the player faction?
GEN_CND_REGION_SLOT_TYPE Does the EVENT TARGET REGION (or a REGION where the EVENT TARGET IS LOCATED) possess an instance of the key-specified SLOT TYPE. Multiple use operator: AND.
GEN_CND_RESEARCHABLE Is the EVENT TARGET TECHNOLOGY currently RESEARCHABLE?
GEN_CND_RESEARCHED Has the EVENT TARGET TECHNOLOGY been RESEARCHED?
GEN_CND_RESEARCHING Is the EVENT TARGET TECHNOLOGY currently being RESEARCHED?
GEN_CND_SHOGUN [OBSOLETE] Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently rule the shogunate?
GEN_CND_SLOT_TYPE [OBSOLETE?] Is the EVENT TARGET SLOT of the key-specified SLOT TYPE?
GEN_CND_STANCE Is the EVENT TARGET MILITARY FORCE currently in the key-specified STANCE?
GEN_CND_TARGET_ARMY_IN_ANY_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently have an ARMY in one of the player faction's REGIONS?
GEN_CND_TARGET_ARMY_NEAR_ORIGINAL_HOME_REGION Does the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) currently have an ARMY in the palyer faction's HOME REGION or one of its NEIGHBOURING REGIONS?
GEN_CND_TECHNOLOGY_CIVIL Is the EVENT TARGET TECHNOLOGY a CIVIL TECHNOLOGY?
GEN_CND_TECHNOLOGY_ENGINEERING Is the EVENT TARGET TECHNOLOGY an ENGINEERING TECHNOLOGY?
GEN_CND_TECHNOLOGY_MILITARY Is the EVENT TARGET TECHNOLOGY a MILITARY TECHNOLOGY?
GEN_CND_TECHNOLOGY_NOT_CIVIL Is the EVENT TARGET TECHNOLOGY NOT a CIVIL TECHNOLOGY?
GEN_CND_TECHNOLOGY_NOT_ENGINEERING Is the EVENT TARGET TECHNOLOGY NOT an ENGINEERING TECHNOLOGY?
GEN_CND_TECHNOLOGY_NOT_MILITARY Is the EVENT TARGET TECHNOLOGY NOT a MILITARY TECHNOLOGY?
GEN_CND_TRADE Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) TRADING with the player faction?
GEN_CND_UNIQUE_PER_TARGET [No description available]
GEN_CND_VISIBLE Can the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) be seen by the player faction?
GEN_CND_WAR Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) AT WAR with the player faction?
GEN_CND_WAR_SHOGUN [OBSOLETE] Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) AT WAR with the Shogunate?
GEN_CND_WAR_WITH_ALLY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) AT WAR with an ALLY of the player faction?
GEN_CND_WAR_WITH_ENEMY Is the EVENT TARGET FACTION (or the FACTION that OWNS the EVENT TARGET) AT WAR with an ENEMY of the player faction?
GEN_TARGET_CHARACTER Specifies that the EVENT TARGET must be a CHARACTER. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_FACTION Specifies that the EVENT TARGET must be a FACTION. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_MILITARY_FORCE Specifies that the EVENT TARGET must be a MILITARY FORCE. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_NONE Specifies that there is NO EVENT TARGET. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_PARENT Specifies that the EVENT TARGET is INHERITED from the PARENT EVENT. This is only applicable to FOLLOWUP EVENTS. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_REGION Specifies that the EVENT TARGET must be a REGION. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_SETTLEMENT Specifies that the EVENT TARGET must be a SETTLEMENT. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_SLOT Specifies that the EVENT TARGET must be a SLOT. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
GEN_TARGET_TECHNOLOGY Specifies that the EVENT TARGET must be a TECHNOLOGY. (May not be used in conjunction with other GEN_TARGET OPTIONS. All EVENTS must have a GEN_TARGET OPTION.)
VAR_CHANCE Specifies the relative chance that an EVENT that satisfies its EVENT OPTIONS will be GENERATED. A WEIGHTING, NOT an actual PERCENTAGE.
VAR_DELAY_MAX Specifies the MAXIMUM number of turns before a FOLLOWUP EVENT will be triggered after its PARENT EVENT has fired. I *think* this is a required parameter.
VAR_DELAY_MIN Specifies the MINIMUM number of turns before a FOLLOWUP EVENT will be triggered after its PARENT EVENT has fired. I *think* this is a required parameter.
VAR_FOLLOWUP_CHANCE Specifies the PERCENTAGE CHANCE of GENERATING one of the associated FOLLOWUP EVENTS.
VAR_OBJECTIVE_AGENT Specify that a CHARACTER-RELATED MISSION OBJECTIVE must be a key-specified AGENT.
VAR_OBJECTIVE_ARMIES_ONLY Specify that an FORCE-RELATED MISSION OBJECTIVE must be an ARMY.
VAR_OBJECTIVE_BUILDING_CHAIN Specify that a BUILDING-RELATED MISSION OBJECTIVE must be a key-specified BUILDING CHAIN.
VAR_OBJECTIVE_BUILDING_LEVEL Specify that a BUILDING-RELATED MISSION OBJECTIVE must be a key-specified BUILDING LEVEL.
VAR_OBJECTIVE_INVADING_ONLY Specify that a FORCE-RELATED MISSION OBJECTIVE must be invading the PLAYER FACTION's REGIONS.
VAR_OBJECTIVE_NAVIES_ONLY Specify that an FORCE-RELATED MISSION OBJECTIVE must be an NAVY.
VAR_OBJECTIVE_RELIGION_PCT Specify that a RELIGION-RELATED MISSION OBJECTIVE must be the specified percentage of the PLAYER FACTION'S RELIGION.
VAR_OBJECTIVE_REQUIRES_VICTORY Specify that a FORCE-RELATED MISSION OBJECTIVE must conclude in a VICTORY.
VAR_OBJECTIVE_TECH_CATEGORY Specify that a TECHNOLOGY-RELATED MISSION OBJECTIVE must involve research of a TECHNOLOGY from the key-specified CATEGORY.
VAR_OBJECTIVE_UNIT Specify that a RECRUITMENT-RELATED MISSION OBJECTIVE must involve recruitment of a key-specified UNIT.
VAR_OBJECTIVE_UNIT_CASTE Specify that a RECRUITMENT-RELATED MISSION OBJECTIVE must involve recruitment of a UNIT from a key-specified CASTE.
VAR_OBJECTIVE_UNIT_CATEGORY Specify that a RECRUITMENT-RELATED MISSION OBJECTIVE must involve recruitment of a UNIT from a key-specified CATEGORY.
VAR_OBJECTIVE_UNIT_CLASS Specify that a RECRUITMENT-RELATED MISSION OBJECTIVE must involve recruitment of a UNIT from a key-specified CLASS.